Shrek 2 Remastered Cookie Cookie Walkthrough
Chapter 10 walkthrough for Shrek 2 Remastered: the Mongo rampage, 19 fires, 26 trapped people, the water-cannon Hero Time and all 12 Magic Beans.
Cookie Cookie is Chapter 10: survive Mongo's rampage, cool 19 fires, save 26 trapped people and finish the water-cannon Hero Time. The level has 12 Magic Beans, 7 Snapshots and a 9/10 difficulty, making it the hardest non-boss chapter.
Cookie Cookie is the point where the game stops being a family platformer and becomes a combat gauntlet. The enemies are knights, not punks, and they hit hard. The level also has the longest Hero Time in the game: a water-cannon sequence that many players fail 20 times.
The story setup is a Godzilla parody. Mongo, Gingy's giant cookie brother, is stomping through the city, and the party has to clear a path for him while saving civilians.
Route overview
- Start at the city edge and survive the first knight patrol.
- Cool the 19 fires with Wolf's Huff 'N' Puff.
- Save the 26 trapped people.
- Ride the elevator and cross the rooftops.
- Destroy the catapults so Mongo can advance.
- Finish the water-cannon Hero Time.
The route is linear, but the city blocks branch into side streets. The beans are spread across the main street and the rooftops, and the elevator section has a point of no return.
Knight combat
The knights are the toughest regular enemies in the game. They have shields, armor and a charge attack. Normal attacks bounce off their shields; you need to break their guard first.
Use Big Bad Wolf's Huff 'N' Puff to stagger them, then switch to Human Shrek's Charge to break the armor. Puss's rapier is fast enough to punish the recovery, and Gingy's cookies can pull one knight away from the group.
Do not fight in the open street. The knights surround you, and the cookie stomps create shockwaves that knock you down. Fight in doorways and side alleys where only two knights can reach you.
Cooling the fires
Wolf's Huff 'N' Puff extinguishes fires. There are 19 fires across the city, and each one blocks a path or traps a civilian.
The fires are marked on the minimap. Work from the outer streets inward so you do not have to backtrack through a fire you already put out. If a fire is behind a locked gate, find the switch on the rooftop.
Saving the trapped people
There are 26 trapped people. Some are under rubble, some are in burning buildings, and some are on rooftops. Freeing all 26 counts toward the For the People achievement.
The rescue order does not matter, but the rooftop people require Puss's tightrope. Switch to Puss for the rooftop section, then switch back to Wolf for the fires.

The elevator and the rooftops
The elevator takes you to the upper city. It is a one-way trip: once you ride it, you cannot return to the streets below. Collect the street beans before stepping on.
The rooftops are a platforming section with cursed tiles that collapse under your weight. Move quickly and do not stop on a cracked tile. The giant hand that carries you across the gap is safe; the tiles around it are not.
Destroying the catapults
Mongo cannot advance until the catapults are destroyed. The city street splits into two lanes, and each lane has catapults firing at Mongo.
Take the left lane first. Destroy the catapults, then switch to the right lane. The knights respawn until both lanes are clear, so do not stop to fight them.
The water-cannon Hero Time
The water-cannon Hero Time is the hardest sequence in the game. Human Shrek mans a water cannon and must shoot down knight balloons until Mongo tears the drawbridge open.
The balloons drift in patterns. Lead your shots; the water jet has travel time. The smaller balloons are worth more progress than the big ones, and the big ones take multiple hits.
The sequence has three phases. The first phase is slow, the second adds crosswinds, and the third has balloons that dive at the cannon. Shoot the divers first, then clear the stragglers.
If you fail, the sequence restarts from the current phase. The checkpoints are generous, but the third phase can still take 20 attempts.
All 12 Magic Beans
- Next to the Friar's Fat Boy van.
- In the corridor of the Friar's Fat Boy.
- In the courtyard fountain.
- Near the elevator ambush.
- Next to the fire truck.
- On top of the elevator.
- On the second building rooftop.
- On the last rooftop.
- Where Crazy Larry gets squashed.
- Next to the mirror where Larry was flattened.
- Where the cookie blows up the knights' truck (left).
- Where the cookie blows up the knights' truck (right).
Beans 9 and 10 are a cameo joke. Crazy Larry appears in the street, gets squashed by Mongo's foot and leaves a bean behind. If you miss the scene, the bean is still on the pavement.
Snapshots and level end
The chapter has 7 Snapshots. The beans make one, the fires and rescues make several, and the Hero Time makes the last.
The chapter ends after the water-cannon sequence. There is no free roam, so collect the street beans before the elevator.
The finale is an endurance fight, so prepare with the Final Fight guide → and buy every upgrade first.
FAQ
How many Magic Beans are in Cookie Cookie?
There are 12. Two are tied to Crazy Larry's cameo, and several are on the rooftops.
How do you cool the fires?
Switch to Big Bad Wolf and use Huff 'N' Puff on each fire. There are 19 fires across the city.
How many people do you save?
There are 26 trapped people. Freeing all of them counts toward the For the People achievement.
How do you beat the water-cannon Hero Time?
Lead your shots, prioritize the diving balloons in phase three and restart from the checkpoint if you lose the cannon. The sequence has three phases.
Sources
Official source: Shrek 2 Remastered official site ↗
- Steam store page ↗ for the chapter list.
- Shrek Wiki: Cookie Cookie ↗ for the original Mongo sequence.
- Wikipedia: Shrek 2 (video game) ↗ for the 2004 structure.

