Shrek 2 Remastered Walking the Path Walkthrough

Chapter 5 walkthrough for Shrek 2 Remastered: living pumpkins, goat escorts, Puss's waterfall Hero Time, Crazy Larry's shop and all 12 Magic Beans.

Last Updated: 2026-11-11
Quick answer

Walking the Path is Chapter 5: fight living pumpkins, escort two goats, cross tightropes with Puss and finish his waterfall Hero Time. The level has 12 Magic Beans, 7 Snapshots and a 5/10 difficulty. Crazy Larry's second shop sits on a narrow grass path opposite a bridge.

Walking the Path is the longest platforming chapter in the game. It mixes combat, puzzles and two escort missions, and it gives Puss his best Hero Time. The level is also the best place to buy the mid-game upgrades, because Crazy Larry's second shop appears about halfway through.

The chapter has no end cutscene. It ends when Puss's Hero Time finishes, which makes it feel abrupt after the build-up. The story continues in Jack and Jill's Farm.

Route overview

  1. Cross the first bridge and clear the pumpkin patch.
  2. Escort the first goat through the giant pumpkin field.
  3. Find Crazy Larry's shop on the narrow grass path.
  4. Cross the wooden saws and the log piles.
  5. Escort the second goat.
  6. Finish Puss's waterfall Hero Time.

The route is linear, but the bean locations force small detours. Puss and Gingerbread Man can reach two beans that Shrek and Donkey cannot, so switch before the final bridge.

Living pumpkins

The pumpkin enemies come in two types. Small pumpkins swarm and explode; giant pumpkins spawn small ones until destroyed. Both are weak to Shrek's throws and Donkey's Burro Blast.

Prioritize the giant pumpkins. If you ignore them, the small pumpkin count grows and the escort gets overwhelmed. Pick up a small pumpkin with Shrek and throw it into the giant to damage both.

The pumpkins respawn in some rooms until you cross a trigger line. Do not stand still and farm them; the coins are not worth the time.

The first goat escort

The first goat walks a fixed path through the giant pumpkin field. It stops to eat grass, which gives you time to clear the next section.

The danger is the giant pumpkin at the center of the field. It spawns small pumpkins faster than the goat can walk. Kill the giant first, then clear the small ones around the goat.

If the goat takes too much damage, the escort resets. You do not lose beans, but the walk back is long.

Crazy Larry's second shop

Crazy Larry's second shop is on a narrow grass path opposite a bridge. The path is easy to miss because the camera faces the bridge, not the shop.

The shop sells three upgrades:

Upgrade Effect Cost
Green Clover +6 health 400 coins
Heart of Gold Regenerate 8 health per minute 1200 coins
Lucky Horseshoe +4 attack 1300 coins

Buy Heart of Gold if you have the coins. Passive regeneration changes the late-game chapters more than raw health, especially in Prison Break and Cookie Cookie.

Wooden saws and log piles

The middle section is a platforming gauntlet. Wooden saws move along tracks, log piles roll down slopes and irregular logs shift under your feet.

Puss is the safest character here. His tightrope walk lets him bypass the saw tracks, and his jump height clears the rolling logs. If you are playing solo, switch to Puss and let the AI follow.

The log pile with the moving irregular logs has a bean on top. Wait for the logs to line up, then jump to the top before they shift. The timing is tight but forgiving on Easy.

Puss crossing a tightrope above the pumpkin patch
Puss crossing a tightrope above the pumpkin patch

The second goat escort

The second goat walks through a garden with frog potions and more pumpkins. The frog potion turns nearby enemies into one-hit frogs, which is useful for clearing the path without risking the goat.

Use the potion when the goat stops at the garden gate. The frogs do not attack the goat, and they die in one hit. Clear them, then move on.

The second escort ends at the waterfall. If the goat survives, the path to the Hero Time opens.

Puss's waterfall Hero Time

Puss's Hero Time is the highlight of the chapter. He climbs a waterfall using tightropes and ledges while salsa music plays. The prompts are rhythmic, and the platforming is automatic.

The sequence has three sections: the lower falls, the tightrope crossing and the top platform. The tightrope section is the only place you can fail; the prompts are fast and the camera swings.

Watch the rope, not the prompts. The button icons line up with Puss's footsteps, and the rope sway tells you when the next step lands.

All 12 Magic Beans

  1. Past the first gate.
  2. On the tightrope near the Jack and Jill sign.
  3. On the tightrope near the small pumpkins.
  4. On the tightrope near the first frog potion.
  5. Past the first giant pumpkin during the goat escort.
  6. In the first goat's garden.
  7. Across the wooden saws.
  8. On top of the log pile on the right side of the split section.
  9. On the second log pile, after moving the irregular logs.
  10. On top of the log pile on the left side.
  11. On the tightrope near the second frog potion.
  12. On the left side near the end of the final bridge; only Puss or Gingerbread Man can reach it.

Bean 12 is the reason to keep Puss in the party. Shrek and Donkey cannot cross the final gap, and the AI will not switch for you. Switch to Puss before the bridge, grab the bean, then switch back if you prefer Shrek for the boss-free ending.

Snapshots and level end

The chapter has 7 Snapshots. The beans make one, the two escorts make two, and the rest come from the Hero Time and story progress.

There is no end cutscene, so the level-end screen appears immediately after the Hero Time. Check the bean counter before you leave; the final bridge bean is easy to forget.

The farm adds timed missions, so read the Jack and Jill route → before you chase the sunflower beans.

FAQ

How many Magic Beans are in Walking the Path?

There are 12. The final bean requires Puss or Gingerbread Man to reach a ledge on the left side of the last bridge.

Where is Crazy Larry in Walking the Path?

He is on a narrow grass path opposite a bridge, about halfway through the chapter. Look for the green glow off the main path.

How do you beat the goat escorts?

Kill the giant pumpkins before they spawn too many small ones, and use the frog potion near the garden gate. Stay ahead of the goat and clear the next section before it arrives.

Is there a boss in Walking the Path?

No. The chapter ends with Puss's waterfall Hero Time. The next boss is Prince Charming in Fairy Godmother's.

Sources

Official source: Shrek 2 Remastered official site ↗