Shrek 2 Remastered The Mines Walkthrough
Chapter 9 walkthrough for Shrek 2 Remastered: human Shrek and Horse Donkey, the mine-cart Hero Time, the golden golem and all 12 Magic Beans.
The Mines is Chapter 9: control human Shrek and Horse Donkey, Charge through doors, rescue Snow White and finish the mine-cart Hero Time. The level has 12 Magic Beans, 7 Snapshots and a 7/10 difficulty.
The Mines is a long underground chapter with a strong party. Human Shrek and Horse Donkey replace the ogre and donkey, and their Charge attack breaks doors and armored enemies. Gingerbread Man, Big Bad Wolf and Puss fill out the group.
The chapter is more open than Prison Break. Several rooms have optional side paths with beans, and the mine-cart Hero Time is one of the more forgiving set pieces. The difficulty comes from enemy density, not from puzzle precision.
Route overview
- Enter the mines and Charge through the first door.
- Cross the spider cavern and the stone statue room.
- Find the blue Dwarvish statue and open the ice-crystal room.
- Rescue the trapped miners.
- Finish the mine-cart Hero Time and the golden golem.
The route is linear, but the side rooms branch off the main tunnel. The bean list below follows the main path and flags the optional rooms.
Human Shrek and Horse Donkey
Human Shrek and Horse Donkey are a single unit. Shrek rides Donkey, and their Charge attack sends Donkey rushing forward while Shrek stabs. The attack breaks marked doors, cracked walls and armored enemies.
Charge has a short cooldown. Do not spam it in open combat; use it to open the path, then switch to a faster character for the fight. Gingerbread Man's cookies and Puss's rapier are better for clearing groups.
The pair also has a higher jump than the ogre. Use it to reach ledges that the other characters cannot.
Spider cavern and stone statues
The spider cavern has small spiders and two giant spiders. The small ones respawn until you destroy the egg sacs on the walls. Destroy the sacs first, then fight the giants.
The stone statue room introduces the living statues. They are slow but hit hard, and their stone skin resists normal attacks. Charge breaks their armor, then switch to Puss or Gingy for the damage.
The golden golem at the end of the room is a mini-boss. It has a health bar and a ground-pound attack. Stay behind it, hit it after the pound, and avoid the shockwave.
The blue statue and the ice room
The blue Dwarvish statue is a switch. Hit it and the ice-crystal room opens. The room has a sliding puzzle with frozen floors; walk carefully and use the walls to stop your momentum.
A bean sits next to the switch, and another sits next to the cage with the trapped miner. Both are easy to miss because the camera focuses on the ice.
The trapped miners are optional. Freeing them counts toward the For the People achievement, and one of them gives you a hint about the mine cart.

The mine-cart Hero Time
The mine-cart Hero Time is a rail sequence. Shrek and Donkey chase Fairy Godmother, who has kidnapped Snow White. The cart speeds along the track while you time jumps and Charges.
The prompts are split between jump and Charge. Jump over gaps and debris; Charge through the barricades. The sequence gives you a warning icon before each obstacle, so watch the track rather than the button prompts.
The final section has a split track. Stay on the left track to hit Snow White's cart. The right track misses and extends the sequence.
All 12 Magic Beans
- Below the spider platforms.
- On the other side of the bridge near the third little man.
- On the left side of the fourth room.
- Near the blue Dwarvish statue.
- On the other side of the previous room.
- Next to the switch in the ice-crystal room.
- Next to the cage with the trapped little man.
- On the tightrope before the last little man.
- In the right corner after the first giant statue.
- Next to the giant spider on the small stairs, left side.
- On the platform where the last little man stands.
- In the left corner of the last room with the golden statue.
Bean 8 requires Puss. The tightrope is the only way across the gap, and the other characters fall. Switch to Puss before the last little man.
Best party for The Mines
Take Human Shrek and Horse Donkey for the charge doors, Puss for the tightrope bean, and the Gingerbread Man for cookie distractions against the stone statues. The Big Bad Wolf is the better choice if you are dying to the spider nests, because Huff 'n' Puff clears the small spiders faster than melee. You cannot drop the Shrek and Donkey pair: the charge is required to open the route, and no other character can break those doors.
Snapshots and level end
The chapter has 7 Snapshots. The beans make one, the miners make several, and the Hero Time and golden golem make the rest.
The chapter ends after the mine-cart sequence. There is no free roam, so collect the side-room beans before starting the cart.
Cookie Cookie is the difficulty spike, so read the fire and rescue route → before the elevator locks you out of the streets.
FAQ
How many Magic Beans are in The Mines?
There are 12. One requires Puss's tightrope walk, and several are in optional side rooms.
Who is in the party in The Mines?
Human Shrek and Horse Donkey, Gingerbread Man, Big Bad Wolf and Puss in Boots.
How do you beat the golden golem?
Stay behind it and attack after its ground pound. Charge breaks its armor, then switch to a fast character for damage.
How do you finish the mine-cart Hero Time?
Jump over gaps and debris, Charge through barricades and stay on the left track at the split to hit Snow White's cart.
Sources
Official source: Shrek 2 Remastered official site ↗
- Steam store page ↗ for the chapter list.
- Shrek Wiki: The Mines ↗ for the original mine layout.
- Wikipedia: Shrek 2 (video game) ↗ for the 2004 chapter structure.

